Professional Portfolio
GAME DESIGNER - KUATO STUDIOS
My current role at Kuato has enabled me to work with the Marvel IP and all of it's amazing colourful characters.
Marvel Hero Tales is an educational app that helps younger players comprehend language and exposes them to new words and how to use them by having them use the power of language to save the day!
This role has involved helping redesign the gameplay system for MHT, from 1.5, to our most recent release of 3.0. I was a core Designer on both of these, which involved a lot of feature and system work - working closely with our Producers, Coders, Artists and UI to recreate our approach to gameplay. The aim was to make a replayable, enjoyable system!
Once the work on the feature was complete our core loop was clear, enter an event - see some panel slides giving the player some context - allow them to use verbs in combination with adverbs to perform actions. I will TALK to the ZOMBIFIED PEDESTRIAN NERVOUSLY - for example! We gauge this success and return a Panel based on that.
This has meant most of my work post-release is planning and creating content and panels, including as many new words as possible to diversify both our dictionary and what a subscribed player can do.
The Design for this was incredibly fun and rewarding, with an aim to educate and entertain young kids, we've been able to manage a fairly comedic approach whilst having cool, oft cinematic scenes!
My current role at Kuato has enabled me to work with the Marvel IP and all of it's amazing colourful characters.
Marvel Hero Tales is an educational app that helps younger players comprehend language and exposes them to new words and how to use them by having them use the power of language to save the day!
This role has involved helping redesign the gameplay system for MHT, from 1.5, to our most recent release of 3.0. I was a core Designer on both of these, which involved a lot of feature and system work - working closely with our Producers, Coders, Artists and UI to recreate our approach to gameplay. The aim was to make a replayable, enjoyable system!
Once the work on the feature was complete our core loop was clear, enter an event - see some panel slides giving the player some context - allow them to use verbs in combination with adverbs to perform actions. I will TALK to the ZOMBIFIED PEDESTRIAN NERVOUSLY - for example! We gauge this success and return a Panel based on that.
This has meant most of my work post-release is planning and creating content and panels, including as many new words as possible to diversify both our dictionary and what a subscribed player can do.
The Design for this was incredibly fun and rewarding, with an aim to educate and entertain young kids, we've been able to manage a fairly comedic approach whilst having cool, oft cinematic scenes!
GAME DESIGNER - THE SECRET POLICE
Designed several characters within a Gacha Based Game, this involved coming up with Skills and Stats for Heroes within a realm of around a 1000 Heroes. Balance, Evolution and creating something that players would want to get a hold of was key.
Designed PVE 'Quests' for players to engage with, with three different difficulties and an array of Heroes design for that 'Region' in order to make it fun and advertise the new Heroes releasing with this Quest.
Worked on several Design Docs and Proposals for Game Features which was discussed internally with the Lead Designer, Coder and Artist with a view to developing and releasing something within our limitations.
Arranged live events in game, ensuring our Live Ops was running on a well designed calendar, keeping track of trends and which Heroes do better.
Designed several characters within a Gacha Based Game, this involved coming up with Skills and Stats for Heroes within a realm of around a 1000 Heroes. Balance, Evolution and creating something that players would want to get a hold of was key.
Designed PVE 'Quests' for players to engage with, with three different difficulties and an array of Heroes design for that 'Region' in order to make it fun and advertise the new Heroes releasing with this Quest.
Worked on several Design Docs and Proposals for Game Features which was discussed internally with the Lead Designer, Coder and Artist with a view to developing and releasing something within our limitations.
Arranged live events in game, ensuring our Live Ops was running on a well designed calendar, keeping track of trends and which Heroes do better.
JUNIOR DESIGNER - FREAK FANDANGO
This title required a lot of focus on Live Ops, several overlapping in-game events running, such as PVE Quest Events, two alternating PVP seasons, multiplayer PVE Quests and multiple overlapping Gacha Events.
As well as the focus on Live Ops a lot of time was spent Designing characters for the game, with a distinct difference between characters that could be offered for free and those that must have been obtained via Gacha.
During the course of the game's development a UI Revamp had been planned but was never delivered, however during that time I assisted in the Design and Photoshop Illustrator Implementation of the designed elements brought in externally.
This title required a lot of focus on Live Ops, several overlapping in-game events running, such as PVE Quest Events, two alternating PVP seasons, multiplayer PVE Quests and multiple overlapping Gacha Events.
As well as the focus on Live Ops a lot of time was spent Designing characters for the game, with a distinct difference between characters that could be offered for free and those that must have been obtained via Gacha.
During the course of the game's development a UI Revamp had been planned but was never delivered, however during that time I assisted in the Design and Photoshop Illustrator Implementation of the designed elements brought in externally.